A domestic travel utility that visualizes Black cultural data as elevation on a map of America. 

The data highlights population density, Black-owned businesses, and cultural sites. The greater the density of data, the higher the elevation. 

My Role

Acting as the Senior UX Design lead for Performance Art, my role was to bring the disparate elements together and develop a proof of concept for desktop and mobile. 

Clients & Timelines

Black & Abroad,
Performance Art,
3 Degrees
‍October 2021 to February 2022

Results

Black Elevation Map has contributed to incredible business growth, seeing a 300% increase in website traffic. Event sales and site merchandise increased by over 900%.

The Challenge

How does the Senior UX Designer retained by 3 Degrees, who has never met the team at Performance Art, enter remotely and collaborate with some of the world’s most talented Creative Directors? And when you understand the problem you are trying to solve, how do you take an incredible idea and design a user experience around it while maintaining a user-friendly and accessible interface?

How do you do all this in 3 months?

Assess the situation

As the senior consultant, I made it a point to acquaint myself with the immediate team of contributors, identify their strengths, and understand collectively how we would leverage them in order to meet our timelines while maintaining the level of quality our directors expected. 

Acquire knowledge

When there were gaps, I went through various marketing and creative presentation decks to define our UX pillars.

  • Re-Imagine the American landscape. Tell a new story about civilization & legacy, shining a light on the country through the lens of Black Culture.

  • Fuel exploration. Invite people to see the heights of Black Culture, across travel and beyond, through elevation.

  • Amplify Black culture. Let’s empower the community to tell its own stories.

Preliminary wireframes

The primary interaction model was to use hand gestures to pan and zoom the map. The nested menu would eventually grow to include more functionality. The model had to encourage exploration.

Understand the anatomy of data

Instead of building traditional sitemaps we built data molecules to identify where the content was coming from and how to present it.

Prototype

The first clickable prototype I developed was for desktop. I discovered there were a number of challenges we would need to overcome as I designed the screens, adjusting for how users navigate. Questions kept surfacing around mobile: how will users navigate the map? How do we present the data? What if the data is inconsistent in format? How will it look?

View Desktop Prototype

Lesson Learned

Develop a shared library as early as possible. Have one editor of the library but allow multiple contributors. The editor controls the components going into development and ensures the quality and usability of each component.

More Case Studies
Feed Good Rewards
A loyalty program designed for the world’s largest baking company.
Read Some Good
General Motors
An interactive experience connecting consumers with human beings. Coming soon.